Script-Generated maps may vary / randomize their output every time they are loaded.
These numbers are an example from a single generation run.
Per-Player Starting Balance: |
Eq* |
Min* |
Max* |
Units |
{{ startBalanceVisualAttr/units/desc }}{{ startBalanceVisualAttr/units/footnoteId }} |
{{ row/player/units/min }} |
{{ row/player/units/max }} |
Oil Derricks |
{{ startBalanceVisualAttr/resourceExtr/desc }}{{ startBalanceVisualAttr/resourceExtr/footnoteId }} |
{{ row/player/resourceExtr/min }} |
{{ row/player/resourceExtr/max }} |
Power Generators |
{{ startBalanceVisualAttr/pwrGen/desc }}{{ startBalanceVisualAttr/pwrGen/footnoteId }} |
{{ row/player/pwrGen/min }} |
{{ row/player/pwrGen/max }} |
Regular Factories |
{{ startBalanceVisualAttr/regFact/desc }}{{ startBalanceVisualAttr/regFact/footnoteId }} |
{{ row/player/regFact/min }} |
{{ row/player/regFact/max }} |
VTOL Factories |
{{ startBalanceVisualAttr/vtolFact/desc }}{{ startBalanceVisualAttr/vtolFact/footnoteId }} |
{{ row/player/vtolFact/min }} |
{{ row/player/vtolFact/max }} |
Cyborg Factories |
{{ startBalanceVisualAttr/cyborgFact/desc }}{{ startBalanceVisualAttr/cyborgFact/footnoteId }} |
{{ row/player/cyborgFact/min }} |
{{ row/player/cyborgFact/max }} |
Research Centers |
{{ startBalanceVisualAttr/researchCent/desc }}{{ startBalanceVisualAttr/researchCent/footnoteId }} |
{{ row/player/researchCent/min }} |
{{ row/player/researchCent/max }} |
Defensive Structs |
{{ startBalanceVisualAttr/defStruct/desc }}{{ startBalanceVisualAttr/defStruct/footnoteId }} |
{{ row/player/defStruct/min }} |
{{ row/player/defStruct/max }} |
This data reflects the units / structures assigned per player when playing with "full" starting bases.
Defensive Structs includes things like: bunkers, towers, hardpoints. It does not include walls.
† When balance is ≠, but min == max: units vary by type or structures vary by modules.